Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
27437
?
25291
?
29861
?
20732
?
6538
?
30790
?
16273
?
32463
?
26450
?
20900
Total damage to objectives
6313
13561
17836
8431
4227
18590
62076
1334
4713
3746
Total damage to buildings
2987
0
2544
3152
1428
12850
0
1169
4484
790
Total damage shielded
0
0
0
0
6928
0
0
1800
0
0
Total heals on teammates
0
0
0
0
877
0
0
0
0
735

Abilities usage

in numbers

Switcheroo! (Q)

140xpressed

Zap! (W)

85xpressed

Flame Chompers! (E)

15xpressed

Super Mega Death Rocket! (R)

9xpressed

?

Jinx

Failed to fetch data. Please try again.
Error fetching data

Summoner spell

Most popular spells
?
?
51.2% WR(44035 Matches)
?
?
48.1% WR(4134 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Jinx
?
Twitch
2.67KDA2.33
0.50%Kill Participation0.41%
13Vision Score23
20,732Damage Dealt26,450
12Max CS Advantage50
57CS in First 10 Minutes60
1Max Level Lead2
Blue61,835G
Difference+6,377G
Red68,212G
?
11,784G
?
14,970G
?
14,790G
?
11,585G
?
8,706G
5,757G
2,116G
2,928G
4,187G
1,477G
17,541G
?
12,854G
?
11,862G
?
15,772G
?
10,183G
?